Images in learning.
Below I have described the use of
images in learning. Their benefits, pedagogical affordances alongside their
technical affordances.
A
Picture is worth a thousand words and in the year 2014 we need to assist our
students to become visually literate citizens. Their world is very visual; they
can upload and download images in a second. Their world is digital, with images
surrounding them in this digital environment.
Visual
literacy allows for meaningful interaction with texts of all kinds. It establishes
the process of analytical thinking about representation and meaning. It is
imperative that teachers help students develop visual literacies in order to
survive and communicate in a highly complex world. “The use of visual media in
learning and teaching is supported by research demonstrating that learner
preferences and styles can more effectively be addressed (Gardner, 1993) and
that enhanced learning and retention take place through the use of visual
material” (Carney & Levin, 2002). Our students need to be able to
interpret, negotiate, and make meaning from information presented in the form
of an image.
How
best do you learn? Is it by listening, doing, watching or experiencing? We all
learn differently and see things differently; we explain things differently and
imagine things differently. When we use images, videos and audio in the
classroom we are giving each student the opportunity to learn their
way. When we ask students to write a story, create a song or draw a story board
about a picture they are shown, they will all do it differently. The images
they use or create will be different and this will give them an opportunity to
see things from others’ perspectives. To become open to other ideas and to then
think about their own learning; this is the power of images in learning. This
is the power of technology in learning!
Images
are powerful! Just look at any ‘National Geographic’ front cover. Images are used in society to persuade,
entertain, and involve an audience. When we see an image of a child suffering,
or a couple getting married or a child being born we are impacted. To what
extent depends on the individual, we learn from images and we have all created
images in our lives at one time or another. The 21st Century learner
is all about sharing and social media, images influence their thoughts, judgements
and ideas each and every day. Modern technology has made images very real, very
powerful and influential to students’ lives.
Images
can be influential, rewarding and commanding. The great thing is that images
can be used in all forms of learning. They can be used in a variety of
different ways, for various learning outcomes and for numerous benefits. Students
can learn anything from style and composition to mathematical procedures. They
can also sort out and organise information.
Visual
organisers can emphasise cause and effect, organise information, sequence an
event, compare and contrast information, similarities and differences and more.
Students can create maps, stories, parts and components, explain geography and
geographical data. They can help students categorise information in any way
that suits their needs. As categorising information is a step to thinking
critically this is a valuable skills and learning tool to use. Visual
organisers are inexpensive and can be used on Ipads, Tablets and Computers.
Bubble us!, FreeMind, Inspiration and Kidspiration are just a few software
programs that can be used to do this. They all offer editing tools and are easy
to use.
Kidspiration
is designed specifically for kids. It is easy to use and offers a start up
screen, in which students can choose 3 views. These views are, a picture view to
mind map, with words and pictures; writer view, where they can organise their
thoughts and the maths view in which students can develop and gain conceptual
understanding of mathematical skills.
An
example of a Venn diagram used with Kidspiration
These
creations are easily added into a blog, social media or a wiki.
In
using these tools, students are able to see how some ideas are connected. They
can work autonomously or in groups to organise information. They can adapt and
update their organisers along the way to add ideas from others in the group.
Whole class visual organisers can put all the information together and allow students
to analyse information; to think about ideas they did not have and to discuss new
ideas with others. They learn new concepts and are able to relate it to prior
knowledge.
Images
are a powerful Social Media tool and students need to understand this. Using
images and having students think about images they see promotes and embeds
learning that is real. Images have the ability to share information in various
ways and this sometimes depends on the learner. This then allows learners to
discuss meaning and ideas about images and share and critique their own and
others’ ideas. It is a tool that promotes collaboration within the classroom
and even wider into the world around them.
Images
are easy to share; they can be 2 or 3 dimensional. 21st century
students share images all the time through social media and sharing image as
part of learning will only lead to increased motivation and knowledge. Pixlr
express is a program that allows students to save, edit and change images. There
are a plethora of image editing programs. To save and share images you can use
of the very social and online community of Flikr. In addition to being a
popular website for users to share and embed personal photographs, and
effectively an online community, the service is widely used by photo
researchers and by bloggers to host images that they embed in blogs and social
media.
When
teaching students about persuasive writing teachers can have students create
images to persuade their peers. They can work in groups/pairs and use both
visual and written cues to argue their point. This allows students the opportunity
to again see other student’s ideas and allows for critical thinking skills to
be developed and/or used. Students can apply their knowledge of persuasive writing
in a meaningful way more relevant to a 21st Century learner. Students
begin to understand that the images they use to persuade others need to be
appropriate for their intended use and need to be strong!
PicMonkey,
5 Card Flikr, Skitch, PicFont, and thinglink can be used to develop students
writing skills. In other literacy areas,
images can be used as prompts to promote narrative writing; they can be used to
promote critical thinking, a teacher can start a story and then have students write
their own ending; telling a story without an ending and asking the children to
finish the story is another way to encourage critical thinking skills such as
synthesis. The children must take the information from the story and creatively
compile it, draw conclusions and come up with their own ending (Anderson &
Lapp, 2008). Images can be used in Blogs, Wikis etc promoting the use of social
interaction and collaborative learning. When students create an image, alter an
image and use an image they capture their visual thinking in a way that
conceptualizes problems to given solutions. “Students gain a deeper
understanding of a concept when they are encouraged and enabled to create a
nonlinguistic representation of that concept” (Guymon, 2014, np). When paired
with linguistic -- or text-based -- literacy, visual literacy can multiply
students' ability to recall and think about what they have learned.
Visual
literacy skills such as being able to interpret and analyse images encourage
students to think outside the square; something that they will need to become
successful global citizens. Five card Flikr is a game that assists students’
promotion of visual literacy skills and the creation of storytelling. Students
can choose 5 images and once the 5 images are selected, can use Screenhunter to
capture the image. This can then be inserted into a Google Doc
or Wiki.. Wiki’s and Google Doc allow many people to be working on the same
document at one time creating a very collaborative environment. Students and
teachers gain the power of the commenting feature to engage in dialogue. This
is quite an easy process to follow and students will find the ability to use what
interests and motivates them to create their ideas and stories. This makes
learning very real and relevant to each student. They are able to give their
own ideas and share their thinking and work.
Here is a small example of the start of a five card Flickr story by a few students
in my class. Students had a variety of images to choose from for their writing
task. It has been screen captured and inserted into this blog.
Hey Mum you left the light on all day.
I wonder how much electricity you wasted?
My house looks so big from here
References
Anderson, P. &
Lapp, D. (2008). Developing language skills is education. New York, USA
:McMillan
Carney,
R.N., & Levin, J.R. (2002). Pictorial illustrations still improve students'
learning from text.
Educational
Psychology Review,
14(1), 5-26
Guymon,
D. (2014). Using social media to teach visual literacy in the 21st
century classroom. Retrieved from
http://www.edutopia.org
/social-media-visual-literacy-classroom-dave-guymon